Game Design works
I have hands-on experience with game engines like Unreal and Unity. gaining valuable experience through market shipped and personal projects. Along the way, I have developed a deep understanding of level, system and feature design in games.
Bingo Bash
Game Design
As a Game Design Intern at Scopely, I worked on Bingo Bash, a top mobile game with 1M+ daily active users and lifetime revenue of 1 Billion Dollars. I designed engaging themed rooms for Primary and Secondary Gameplay, restructured level design, and introduced features and new collection mechanics to enhance gameplay and retention.
Chemical Alchemy
Unreal Engine, Level Design, Environment Design
I designed the Chemical Alchemy level for a
skateboard game set in a chemical factory. I also tested collision mechanics, interactions
with environmental elements, light testing and
performance to ensure smooth gameplay and an engaging experience.

Sand Survival
Game Design, System Design, Level Design, Shipped Game
Delivered 50+ unique levels and refined core mechanics for smooth gameplay integration. Contributed to monetization strategy by conceptualizing ad-based features. Managed major game updates, coordinating across art, development, and UX teams for successful execution.



