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Game Design works

I have hands-on experience with game engines like Unreal and Unity. gaining valuable experience through market shipped and personal projects. Along the way, I have developed a deep understanding of level, system and feature design in games.

Bingo Bash

Game Design

As a Game Design Intern at Scopely, I worked on Bingo Bash, a top mobile game with 1M+ daily active users and lifetime revenue of 1 Billion Dollars. I designed engaging themed rooms for Primary and Secondary Gameplay, restructured level design, and introduced features and new collection mechanics to enhance gameplay and retention.

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Chemical Alchemy

Unreal Engine, Level Design, Environment Design

I designed the Chemical Alchemy level for a
skateboard game set in a chemical factory. I also tested collision mechanics, interactions
with environmental elements, light testing and
performance to ensure smooth gameplay and an engaging experience.

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Sand Survival

Game Design, System Design, Level Design, Shipped Game

Delivered 50+ unique levels and refined core mechanics for smooth gameplay integration. Contributed to monetization strategy by conceptualizing ad-based features. Managed major game updates, coordinating across art, development, and UX teams for successful execution.

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Flyket

Game Development

I created Flyket, a WebGL-based adventure game
where players navigate a mini rocket through numerous obstacles and challenges. The game was developed for playing with minimal keys, allowing me to refine my game development skills and design an engaging, fast-paced experience.

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F2P Shooter Game Level
Design Blockout

Unreal Engine, Level Design 

"Urban Rift" is a dynamic TDM map designed by
getting a blueprint for a level suggested from AI
tool for fast-paced and strategic gameplay,
featuring four distinct rooms interconnected to
promote varied combat styles.

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